Jump to content

Welcome to the

Welcome to my forums, full of great ideas.
Please register if you'd like to take part.

Forum

Visit the forum with useful tips and tricks.

Ultimate Lords Official Page

The "Ultimate Lords" Challenge has begun!

Atraxo

Administrators
  • Posts

    214
  • Joined

  • Last visited

  • Days Won

    9

Atraxo last won the day on December 25 2019

Atraxo had the most liked content!

Reputation

17 Good

7 Followers

About Atraxo

  • Rank
    Rookie
    Rookie
  • Birthday August 27

Personal Information

  • Lords Mobile Username
    Atraxo

Recent Profile Visitors

5,918 profile views
  1. Atraxo

    "No chaos detected "

    Have you ever updated your game? What castle level do you have?
  2. Atraxo

    Dragon Arena

    until
    Dragon Arena
  3. Atraxo

    Dragon Arena

    until
    Dragon Arena
  4. Atraxo

    Vergeway FAQ

    1 Q: How do I get cards for the Vergeway? A: You can get cards by challenging Verge stages, opening Verge Chests, and from stage clear rewards. 2 Q: How do I unlock Verge Chests? A: Clear Chapter 1 Stage 3 in the Vergeway to unlock Verge Chests. 3 Q: How do I upgrade cards? A: Use duplicate cards to upgrade cards. More duplicate cards are required to upgrade cards at higher levels. Upgrading cards will increase their attributes and grant the corresponding Turf Boosts. 4 Q: Is there an Aether limit in stages? A: Aether is required to summon cards, and there is no Aether limit in stages. Aether will recover over time, and can be obtained by killing enemies in the Verge. 5 Q: How many stages are there in a Chapter? Are there any restrictions? A: Each chapter consists of 15 stages. Each stage lasts 3 minutes. You will fail a stage if you do not fulfill the victory conditions during the time limit or if you quit in the middle of a stage. Once cleared, you cannot challenge the same stage again. 6 Q: Are any resources required to enter Verge stages? Can we retry stages? A: Resources are not required to enter Verge stages. You only need to select cards based on the enemy lineups. During the stage, you may pause to retry or quit the stage. You can keep retrying stages until you clear them. Once cleared, you cannot challenge the same stage again. 7 Q: Why are my guildmates getting more card types than me? We're opening the same Verge Chests! A: The more Verge stages you clear, the more card types will be available. You can check the Verge Chest info page to see what cards are available in your current pool, and the cards that will be added after you clear the next stage. 8 Q: Is research required to obtain cards like Verge Soldiers and Verge Towers? A: You do not need research to obtain any cards used in the Vergeway. You can get cards from clearing Verge stages. Upgrading cards will give permanent Turf Boosts. 9 Q: What is the max level for Verge cards? A: The current max level is 15. Once a card reaches max level, they will be converted to Verge Shards. Shards can be used to upgrade cards. 10 Q: The Vergeway isn't in my Turf! A: Your game version is outdated. Please update your game to the latest version.
  5. until
    Hallo liebe Freunde, wir starten heute unsere offizielle Partnerschaft mit IGG. Ich bitte euch, wer heute Zeit hat, in den Stream von 19-21 Uhr zu kommen. Dazu müsst ihr auf die Lords Mobile Seite auf Facebook - dort wird euch der Stream gezeigt. PS.: Desto mehr Leute dabei sind, desto mehr Fokus können wir auf unsere Community legen, die Zusammenarbeit mit IGG vertiefen und es warten in Zukunft noch mehr Geschenke seitens IGG auf uns.
  6. Unfortunately this is not a fixed event. The store comes at special events.
  7. until
    Show your might on this ancient battlefield to get your hands on Dragite! In the Dragon Arena, guilds are paired for lvl guild battles. To win, guilds must have the most number of points. They can earn points by occupying Strongholds; when Caravans pass an occupied Stronghold, the guild that owns it will earn a large amount of points! Defend your Strongholds, seize enemy Strongholds, and ensure that Strongholds on the Caravans' paths are yours! Rules: 1. Guilds must register to participate in this event. Only guilds with at least 30 members with Castle Lv 17 and above before the event starts are eligible. 2. You can only represent the guild you are in at the start of the event. You will not be able to participate if you switch guilds during the event. 3. You will not lose troops in this event. Wounded troops will be healed, damaged traps will be repaired, and your Wall will be restored once you leave the Dragon Arena.
  8. [Time for the hunters to be the hunted!] - Forrest A dryad born in the mystical Woodlands, Forrest has always longed for adventure. However, he was forbidden to step outside his homeland due to the dangers lurking outside. One day, while playing in the groves, Forrest caught sight of a fearsome cyclops hot on the heels of an injured fawn. Desperate to save the young animal, Forrest fired a shot at the cyclops with his trusty slingshot, and hit the monster right in the eye. The grateful fawn stayed by his side, and after years of training, Forrest and Bucky - as he named the fawn - are a fearsome duo that will take out anyone who dares threaten their home.
  9. [A bite... just one morsel...] - Fenrir Fenrir was once the leader of a dark cult, a group of men and women who worshipped the Goddess of Darkness. For their service, Nox transform into lycans, wolf-like creatures many times faster and stronger than humans. However, dark gifts come with a dark price: the bestial instincts of the lycans overpowered their humanity, and many of them turned feral. A horrified Fenrir was determined to lift the curse and save his brethren, but many years of effort turned out to be in vain. His humanity hanging by a thread, Fenrir is now driven both by his quest and an insatiable hunger, and will rip apart anyone who dares get in his way.
  10. [Everyone deserves a happily ever after.] - Thalia Born in the Depths, Thalia the faun knew only a life of slavery and toil. Despite the grim circumstances, she remained optimistic and yearned to be free. And freedom came calling when Thalia chanced upon a mysterious book of tales, a powerful relic that granted her the ability to bring stories to life. Armed with this magic, Thalia and the other prisoners fought their way to the surface. The liberated Thalia now travels the world, listening to new stories and writing her own tale. Will she have a happily ever after? Follow Thalia on her journey to find out!
  11. [Don't wind me up!] - Astre Long ago, when the land was at peace, the clockwork dolls Astre and Etoile were the stars of the great North Circus, bringing joy and laughter to generations of boys and girls. But the war came, and people forgot how to laugh. Forgotten when the circus was abandoned, the scared and confused Astre came by chance into the possession of Anderson. The Sage worked to restore her, and even taught her some magic. When Astre was repaired, Anderson encouraged her to seek her own way in the world.Travel far enough, and you may hear folk tell of a strange girl who wanders about the northern villages, constantly asking about a star.
  12. "I may be a thief, but I keep my honor."-Kassim Kassim grew up in a simple village that, year after year, was bled dry by hefty taxes. Tired of seeing his friends and neighbors suffer, he became an outlaw, robbing from the rich and giving to the poor. His notoriety increasing by the day, Kassim was soon branded as a criminal by the nobles, and a large bounty was placed on his head. None are willing to turn him in, however, and the common folk have even dubbed him the [Prince of Thieves].
  13. "[Need... more... WATER!] -S.A.M. Long ago, an evil warlock kidnapped a Dwarven smith and forced him to craft a robot soldier. Yielding to the torture, the smith created the Steam Activated Mechanoid, or S.A.M. for short. One day after a rather brutal streak of destruction, S.A.M. was refueled with some contaminated water. Instead of breaking down, the water miraculously caused the automaton to become self-aware. Immediately developing a conscious, S.A.M. turned on the warlock and rescued the Dwarven smith. The Dwarf brought it back to his home under the mountains, where S.A.M. replenishes itself with only the purest spring water.
  14. "Sweet is the scent of blood.'' - Thorn Thorn is a vampire bearing the blood of the first progenitor. Her whereabouts and true identity are unknown. The only thing certain is that she is a lady of rare beauty. Do not provoke her, though, or she may well become your worst nightmare.
  15. "You will beg me for death!" - Tarkus Tarkus was a merciless warrior, feared by allies and enemies alike. He perished in a great battle with his noble steed by his side. When he opened his eyes again, he had turned into an abomination: a twisted, undead mockery of a centaur. Tarkus killed the demented alchemists responsible for his hideous fate and disappeared into the night.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.